libigl v2.5.0
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writeDAE.h File Reference
#include "../igl_inline.h"
#include <string>
#include <Eigen/Core>
#include "writeDAE.cpp"

Go to the source code of this file.

Namespaces

namespace  igl
 
namespace  igl::xml
 

Functions

template<typename DerivedV , typename DerivedF >
bool igl::xml::writeDAE (const std::string &filename, const Eigen::PlainObjectBase< DerivedV > &V, const Eigen::PlainObjectBase< DerivedF > &F)
 Write a mesh to a Collada .dae scene file.