libigl v2.5.0
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writeDAE.h
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1// This file is part of libigl, a simple c++ geometry processing library.
2//
3// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
4//
5// This Source Code Form is subject to the terms of the Mozilla Public License
6// v. 2.0. If a copy of the MPL was not distributed with this file, You can
7// obtain one at http://mozilla.org/MPL/2.0/.
8#ifndef IGL_XML_WRITEDAE_H
9#define IGL_XML_WRITEDAE_H
10#include "../igl_inline.h"
11#include <string>
12#include <Eigen/Core>
13namespace igl
14{
15 namespace xml
16 {
26 template <typename DerivedV, typename DerivedF>
28 const std::string & filename,
29 const Eigen::PlainObjectBase<DerivedV> & V,
30 const Eigen::PlainObjectBase<DerivedF> & F);
31 }
32}
33
34#ifndef IGL_STATIC_LIBRARY
35#include "writeDAE.cpp"
36#endif
37#endif
#define IGL_INLINE
Definition igl_inline.h:15
bool writeDAE(const std::string &filename, const Eigen::PlainObjectBase< DerivedV > &V, const Eigen::PlainObjectBase< DerivedF > &F)
Write a mesh to a Collada .dae scene file.
Definition AABB.h:17