8#ifndef IGL_XML_WRITEDAE_H
9#define IGL_XML_WRITEDAE_H
10#include "../igl_inline.h"
26 template <
typename DerivedV,
typename DerivedF>
28 const std::string & filename,
29 const Eigen::PlainObjectBase<DerivedV> & V,
30 const Eigen::PlainObjectBase<DerivedF> & F);
34#ifndef IGL_STATIC_LIBRARY
35#include "writeDAE.cpp"
#define IGL_INLINE
Definition igl_inline.h:15
bool writeDAE(const std::string &filename, const Eigen::PlainObjectBase< DerivedV > &V, const Eigen::PlainObjectBase< DerivedF > &F)
Write a mesh to a Collada .dae scene file.