#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Geometry>
#include "voxel_grid.cpp"
Go to the source code of this file.
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template<typename Scalar , typename DerivedGV , typename Derivedside > |
void | igl::voxel_grid (const Eigen::AlignedBox< Scalar, 3 > &box, const int s, const int pad_count, Eigen::PlainObjectBase< DerivedGV > &GV, Eigen::PlainObjectBase< Derivedside > &side) |
| Construct the cell center positions of a regular voxel grid (lattice) made of perfectly square voxels.
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template<typename DerivedV , typename DerivedGV , typename Derivedside > |
void | igl::voxel_grid (const Eigen::MatrixBase< DerivedV > &V, const typename DerivedV::Scalar offset, const int s, const int pad_count, Eigen::PlainObjectBase< DerivedGV > &GV, Eigen::PlainObjectBase< Derivedside > &side) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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