#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Geometry>
#include "voxel_grid.cpp"
Go to the source code of this file.
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| template<typename Scalar, typename DerivedGV, typename Derivedside> |
| void | igl::voxel_grid (const Eigen::AlignedBox< Scalar, 3 > &box, const int s, const int pad_count, Eigen::PlainObjectBase< DerivedGV > &GV, Eigen::PlainObjectBase< Derivedside > &side) |
| | Construct the cell center positions of a regular voxel grid (lattice) made of perfectly square voxels.
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| template<typename DerivedV, typename DerivedGV, typename Derivedside> |
| void | igl::voxel_grid (const Eigen::MatrixBase< DerivedV > &V, const typename DerivedV::Scalar offset, const int s, const int pad_count, Eigen::PlainObjectBase< DerivedGV > &GV, Eigen::PlainObjectBase< Derivedside > &side) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. Constructs the voxel grid to fit around a given set of points.
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