8#ifndef IGL_VOXEL_GRID_H
9#define IGL_VOXEL_GRID_H
12#include <Eigen/Geometry>
28 const Eigen::AlignedBox<Scalar,3> & box,
31 Eigen::PlainObjectBase<DerivedGV> & GV,
32 Eigen::PlainObjectBase<Derivedside> & side);
40 const Eigen::MatrixBase<DerivedV> & V,
41 const typename DerivedV::Scalar offset,
44 Eigen::PlainObjectBase<DerivedGV> & GV,
45 Eigen::PlainObjectBase<Derivedside> & side);
47#ifndef IGL_STATIC_LIBRARY
48# include "voxel_grid.cpp"
#define IGL_INLINE
Definition igl_inline.h:15
void voxel_grid(const Eigen::AlignedBox< Scalar, 3 > &box, const int s, const int pad_count, Eigen::PlainObjectBase< DerivedGV > &GV, Eigen::PlainObjectBase< Derivedside > &side)
Construct the cell center positions of a regular voxel grid (lattice) made of perfectly square voxels...