#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
#include <functional>
#include "unzip_corners.cpp"
Go to the source code of this file.
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template<typename DerivedA , typename DerivedU , typename DerivedG , typename DerivedJ > |
void | igl::unzip_corners (const std::vector< std::reference_wrapper< DerivedA > > &A, Eigen::PlainObjectBase< DerivedU > &U, Eigen::PlainObjectBase< DerivedG > &G, Eigen::PlainObjectBase< DerivedJ > &J) |
| Given a triangle mesh where corners of each triangle index different matrices of attributes (e.g.
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