libigl v2.5.0
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uniformly_sample_two_manifold.h File Reference
#include "igl_inline.h"
#include <Eigen/Dense>
#include "uniformly_sample_two_manifold.cpp"

Go to the source code of this file.

Namespaces

namespace  igl
 

Functions

void igl::uniformly_sample_two_manifold (const Eigen::MatrixXd &W, const Eigen::MatrixXi &F, const int k, const double push, Eigen::MatrixXd &WS)
 Attempt to sample a mesh uniformly with k-points by furthest point relaxation as described in "Fast Automatic Skinning Transformations" [Jacobson et al.
 
void igl::uniformly_sample_two_manifold_at_vertices (const Eigen::MatrixXd &W, const int k, const double push, Eigen::VectorXi &S)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.include/igl/uniformly_sample_two_manifold.h.