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libigl v2.5.0
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uniform_type_to_string.h File Reference
#include "../igl_inline.h"
#include "gl.h"
#include <string>
#include "uniform_type_to_string.cpp"

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Namespaces

namespace  igl
 
namespace  igl::opengl
 

Functions

std::string igl::opengl::uniform_type_to_string (const GLenum type)
 Convert a GL uniform variable type (say, returned from glGetActiveUniform) and output a string naming that type.