libigl v2.5.0
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uniform_type_to_string.h
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1// This file is part of libigl, a simple c++ geometry processing library.
2//
3// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
4//
5// This Source Code Form is subject to the terms of the Mozilla Public License
6// v. 2.0. If a copy of the MPL was not distributed with this file, You can
7// obtain one at http://mozilla.org/MPL/2.0/.
8#ifndef IGL_OPENGL_UNIFORM_TYPE_TO_STRING_H
9#define IGL_OPENGL_UNIFORM_TYPE_TO_STRING_H
10#include "../igl_inline.h"
11#include "gl.h"
12#include <string>
13
14namespace igl
15{
16 namespace opengl
17 {
23 IGL_INLINE std::string uniform_type_to_string(const GLenum type);
24 }
25}
26
27#ifndef IGL_STATIC_LIBRARY
28# include "uniform_type_to_string.cpp"
29#endif
30
31#endif
#define IGL_INLINE
Definition igl_inline.h:15
std::string uniform_type_to_string(const GLenum type)
Convert a GL uniform variable type (say, returned from glGetActiveUniform) and output a string naming...
Definition AABB.h:17