libigl v2.5.0
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triangulated_grid.h File Reference
#include "igl_inline.h"
#include <Eigen/Core>
#include "triangulated_grid.cpp"

Go to the source code of this file.

Namespaces

namespace  igl
 

Functions

template<typename XType , typename YType , typename DerivedGV , typename DerivedGF >
void igl::triangulated_grid (const XType &nx, const YType &ny, Eigen::PlainObjectBase< DerivedGV > &GV, Eigen::PlainObjectBase< DerivedGF > &GF)
 Create a regular grid of elements (only 2D supported, currently) Vertex position order is compatible with igl::grid
 
template<typename XType , typename YType , typename DerivedGF >
void igl::triangulated_grid (const XType &nx, const YType &ny, Eigen::PlainObjectBase< DerivedGF > &GF)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.