libigl v2.5.0
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Go to the source code of this file.
Namespaces | |
namespace | igl |
Functions | |
template<typename Q_type > | |
void | igl::rotate_by_quat (const Q_type *v, const Q_type *q, Q_type *out) |
Compute rotation of a given vector/point by a quaternion A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w), such that q = x*i + y*j + z*k + w. | |