Loading [MathJax]/extensions/tex2jax.js
libigl
v2.5.0
Toggle main menu visibility
Main Page
Namespaces
Namespace List
Namespace Members
All
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
Functions
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
Variables
b
c
d
e
f
g
i
l
m
p
s
u
w
x
y
Typedefs
Enumerations
Enumerator
a
c
e
k
l
m
n
p
r
s
t
Classes
Class List
Class Index
Class Hierarchy
Class Members
All
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
~
Functions
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
r
s
t
u
v
w
x
~
Variables
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
Typedefs
b
e
f
g
i
m
o
p
r
s
t
v
Enumerations
Enumerator
b
c
d
e
l
m
n
o
p
q
r
Related Symbols
Files
File List
File Members
All
a
b
c
e
f
g
i
m
n
p
r
s
t
y
Variables
Macros
b
c
e
f
g
i
m
n
r
s
t
y
•
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Macros
Pages
Loading...
Searching...
No Matches
rotate_by_quat.h
Go to the documentation of this file.
1
// This file is part of libigl, a simple c++ geometry processing library.
2
//
3
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
4
//
5
// This Source Code Form is subject to the terms of the Mozilla Public License
6
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
7
// obtain one at http://mozilla.org/MPL/2.0/.
8
#ifndef IGL_ROTATE_BY_QUAT_H
9
#define IGL_ROTATE_BY_QUAT_H
10
#include "
igl_inline.h
"
11
12
namespace
igl
13
{
21
template
<
typename
Q_type>
22
IGL_INLINE
void
rotate_by_quat
(
23
const
Q_type *v,
24
const
Q_type *q,
25
Q_type *out);
26
};
27
28
#ifndef IGL_STATIC_LIBRARY
29
# include "rotate_by_quat.cpp"
30
#endif
31
32
#endif
igl_inline.h
IGL_INLINE
#define IGL_INLINE
Definition
igl_inline.h:15
igl
Definition
AABB.h:17
igl::rotate_by_quat
void rotate_by_quat(const Q_type *v, const Q_type *q, Q_type *out)
Compute rotation of a given vector/point by a quaternion A Quaternion, q, is defined here as an array...
include
igl
rotate_by_quat.h
Generated by
1.9.8