#include "igl_inline.h"
#include <Eigen/Core>
#include "rigid_alignment.cpp"
Go to the source code of this file.
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| template<typename DerivedX, typename DerivedP, typename DerivedN, typename DerivedR, typename Derivedt> |
| void | igl::rigid_alignment (const Eigen::MatrixBase< DerivedX > &X, const Eigen::MatrixBase< DerivedP > &P, const Eigen::MatrixBase< DerivedN > &N, Eigen::PlainObjectBase< DerivedR > &R, Eigen::PlainObjectBase< Derivedt > &t) |
| | Find the rigid transformation that best aligns the 3D points X to their corresponding points P with associated normals N.
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