8#ifndef RIGID_ALIGNMENT_H
9#define RIGID_ALIGNMENT_H
37 const Eigen::MatrixBase<DerivedX> & X,
38 const Eigen::MatrixBase<DerivedP> & P,
39 const Eigen::MatrixBase<DerivedN> & N,
40 Eigen::PlainObjectBase<DerivedR> & R,
41 Eigen::PlainObjectBase<Derivedt> & t);
44#ifndef IGL_STATIC_LIBRARY
45# include "rigid_alignment.cpp"
#define IGL_INLINE
Definition igl_inline.h:15
void rigid_alignment(const Eigen::MatrixBase< DerivedX > &X, const Eigen::MatrixBase< DerivedP > &P, const Eigen::MatrixBase< DerivedN > &N, Eigen::PlainObjectBase< DerivedR > &R, Eigen::PlainObjectBase< Derivedt > &t)
Find the rigid transformation that best aligns the 3D points X to their corresponding points P with a...