#include "../igl_inline.h"
#include <string>
#include <Eigen/Core>
#include "refine.cpp"
Go to the source code of this file.
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| template<typename DerivedV, typename DerivedE, typename DerivedF, typename DerivedV2, typename DerivedF2> |
| void | igl::triangle::refine (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedE > &E, const Eigen::MatrixBase< DerivedF > &F, const std::string flags, Eigen::PlainObjectBase< DerivedV2 > &V2, Eigen::PlainObjectBase< DerivedF2 > &F2) |
| | Refine an existing triangulation.
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