#include "../igl_inline.h"
#include <Eigen/Core>
#include "../Orientation.h"
#include "insphere.cpp"
Go to the source code of this file.
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| template<typename Vector3D> |
| Orientation | igl::predicates::insphere (const Eigen::MatrixBase< Vector3D > &pa, const Eigen::MatrixBase< Vector3D > &pb, const Eigen::MatrixBase< Vector3D > &pc, const Eigen::MatrixBase< Vector3D > &pd, const Eigen::MatrixBase< Vector3D > &pe) |
| | Decide whether a point is inside/outside/on a sphere.
|
◆ IGL_PREDICATES_INSPHERE_H
| #define IGL_PREDICATES_INSPHERE_H |