9#ifndef IGL_PREDICATES_INSPHERE_H
10#define IGL_PREDICATES_INSPHERE_H
17 namespace predicates {
30 template<
typename Vector3D>
32 const Eigen::MatrixBase<Vector3D>& pa,
33 const Eigen::MatrixBase<Vector3D>& pb,
34 const Eigen::MatrixBase<Vector3D>& pc,
35 const Eigen::MatrixBase<Vector3D>& pd,
36 const Eigen::MatrixBase<Vector3D>& pe);
40#ifndef IGL_STATIC_LIBRARY
41#include "insphere.cpp"
#define IGL_INLINE
Definition igl_inline.h:15
Orientation insphere(const Eigen::MatrixBase< Vector3D > &pa, const Eigen::MatrixBase< Vector3D > &pb, const Eigen::MatrixBase< Vector3D > &pc, const Eigen::MatrixBase< Vector3D > &pd, const Eigen::MatrixBase< Vector3D > &pe)
Decide whether a point is inside/outside/on a sphere.
Orientation
Types of orientations and other predicate results.
Definition Orientation.h:20