libigl v2.5.0
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polygons_to_triangles.h File Reference
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
#include "polygons_to_triangles.cpp"

Go to the source code of this file.

Namespaces

namespace  igl
 

Functions

template<typename DerivedI , typename DerivedC , typename DerivedF , typename DerivedJ >
void igl::polygons_to_triangles (const Eigen::MatrixBase< DerivedI > &I, const Eigen::MatrixBase< DerivedC > &C, Eigen::PlainObjectBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedJ > &J)
 Given a polygon mesh, trivially triangulate each polygon with a fan.