8#ifndef IGL_POLYGONS_TO_TRIANGLES_H
9#define IGL_POLYGONS_TO_TRIANGLES_H
34 const Eigen::MatrixBase<DerivedI> & I,
35 const Eigen::MatrixBase<DerivedC> & C,
36 Eigen::PlainObjectBase<DerivedF> & F,
37 Eigen::PlainObjectBase<DerivedJ> & J);
40#ifndef IGL_STATIC_LIBRARY
41# include "polygons_to_triangles.cpp"
#define IGL_INLINE
Definition igl_inline.h:15
void polygons_to_triangles(const Eigen::MatrixBase< DerivedI > &I, const Eigen::MatrixBase< DerivedC > &C, Eigen::PlainObjectBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedJ > &J)
Given a polygon mesh, trivially triangulate each polygon with a fan.