libigl v2.5.0
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intrinsic_delaunay_triangulation.h File Reference
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
#include "intrinsic_delaunay_triangulation.cpp"

Go to the source code of this file.

Namespaces

namespace  igl

Functions

template<typename Derivedl_in, typename DerivedF_in, typename Derivedl, typename DerivedF>
void igl::intrinsic_delaunay_triangulation (const Eigen::MatrixBase< Derivedl_in > &l_in, const Eigen::MatrixBase< DerivedF_in > &F_in, Eigen::PlainObjectBase< Derivedl > &l, Eigen::PlainObjectBase< DerivedF > &F)
 INTRINSIC_DELAUNAY_TRIANGULATION Flip edges intrinsically until all are "intrinsic Delaunay".
template<typename Derivedl_in, typename DerivedF_in, typename Derivedl, typename DerivedF, typename DerivedE, typename DeriveduE, typename DerivedEMAP, typename uE2EType>
void igl::intrinsic_delaunay_triangulation (const Eigen::MatrixBase< Derivedl_in > &l_in, const Eigen::MatrixBase< DerivedF_in > &F_in, Eigen::PlainObjectBase< Derivedl > &l, Eigen::PlainObjectBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedE > &E, Eigen::PlainObjectBase< DeriveduE > &uE, Eigen::PlainObjectBase< DerivedEMAP > &EMAP, std::vector< std::vector< uE2EType > > &uE2E)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.