#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
#include "intrinsic_delaunay_triangulation.cpp"
Go to the source code of this file.
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template<typename Derivedl_in , typename DerivedF_in , typename Derivedl , typename DerivedF > |
void | igl::intrinsic_delaunay_triangulation (const Eigen::MatrixBase< Derivedl_in > &l_in, const Eigen::MatrixBase< DerivedF_in > &F_in, Eigen::PlainObjectBase< Derivedl > &l, Eigen::PlainObjectBase< DerivedF > &F) |
| INTRINSIC_DELAUNAY_TRIANGULATION Flip edges intrinsically until all are "intrinsic Delaunay".
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template<typename Derivedl_in , typename DerivedF_in , typename Derivedl , typename DerivedF , typename DerivedE , typename DeriveduE , typename DerivedEMAP , typename uE2EType > |
void | igl::intrinsic_delaunay_triangulation (const Eigen::MatrixBase< Derivedl_in > &l_in, const Eigen::MatrixBase< DerivedF_in > &F_in, Eigen::PlainObjectBase< Derivedl > &l, Eigen::PlainObjectBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedE > &E, Eigen::PlainObjectBase< DeriveduE > &uE, Eigen::PlainObjectBase< DerivedEMAP > &EMAP, std::vector< std::vector< uE2EType > > &uE2E) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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