#include "../igl_inline.h"
#include "gl.h"
#include <cstdlib>
#include "init_render_to_texture.cpp"
Go to the source code of this file.
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void | igl::opengl::init_render_to_texture (const size_t width, const size_t height, const bool depth_texture, GLuint &tex_id, GLuint &fbo_id, GLuint &d_id) |
| Create a frame buffer that renders color to a RGBA texture a depth to a "render buffer".
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void | igl::opengl::init_render_to_texture (const size_t width, const size_t height, GLuint &tex_id, GLuint &fbo_id, GLuint &dfbo_id) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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