libigl v2.5.0
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init_render_to_texture.h
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1// This file is part of libigl, a simple c++ geometry processing library.
2//
3// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
4//
5// This Source Code Form is subject to the terms of the Mozilla Public License
6// v. 2.0. If a copy of the MPL was not distributed with this file, You can
7// obtain one at http://mozilla.org/MPL/2.0/.
8#ifndef IGL_OPENGL_INIT_RENDER_TO_TEXTURE_H
9#define IGL_OPENGL_INIT_RENDER_TO_TEXTURE_H
10#include "../igl_inline.h"
11#include "gl.h"
12#include <cstdlib>
13namespace igl
14{
15 namespace opengl
16 {
58 const size_t width,
59 const size_t height,
60 const bool depth_texture,
61 GLuint & tex_id,
62 GLuint & fbo_id,
63 GLuint & d_id);
67 const size_t width,
68 const size_t height,
69 GLuint & tex_id,
70 GLuint & fbo_id,
71 GLuint & dfbo_id);
72 }
73}
74#ifndef IGL_STATIC_LIBRARY
75# include "init_render_to_texture.cpp"
76#endif
77#endif
#define IGL_INLINE
Definition igl_inline.h:15
void init_render_to_texture(const size_t width, const size_t height, const bool depth_texture, GLuint &tex_id, GLuint &fbo_id, GLuint &d_id)
Create a frame buffer that renders color to a RGBA texture a depth to a "render buffer".
Definition AABB.h:17