#include "igl_inline.h"
#include <Eigen/Dense>
#include "frame_field_deformer.cpp"
Go to the source code of this file.
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void | igl::frame_field_deformer (const Eigen::MatrixXd &V, const Eigen::MatrixXi &F, const Eigen::MatrixXd &FF1, const Eigen::MatrixXd &FF2, Eigen::MatrixXd &V_d, Eigen::MatrixXd &FF1_d, Eigen::MatrixXd &FF2_d, const int iterations=50, const double lambda=0.1, const bool perturb_initial_guess=true) |
| Deform a mesh to transform the given per-face frame field to be as close as possible to a cross field, in the least square sense.
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