#include "igl_inline.h"
#include <Eigen/Dense>
#include "flipped_triangles.cpp"
Go to the source code of this file.
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template<typename DerivedV , typename DerivedF , typename DerivedX > |
void | igl::flipped_triangles (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedX > &X) |
| Finds the ids of the flipped triangles of the mesh V,F in the UV mapping uv.
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template<typename Scalar , typename Index > |
Eigen::VectorXi | igl::flipped_triangles (const Eigen::MatrixBase< Scalar > &V, const Eigen::MatrixBase< Index > &F) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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