8#ifndef IGL_FLIPPED_TRIANGLES_H
9#define IGL_FLIPPED_TRIANGLES_H
20 template <
typename DerivedV,
typename DerivedF,
typename DerivedX>
22 const Eigen::MatrixBase<DerivedV> & V,
23 const Eigen::MatrixBase<DerivedF> & F,
24 Eigen::PlainObjectBase<DerivedX> & X);
26 template <
typename Scalar,
typename Index>
28 const Eigen::MatrixBase<Scalar> & V,
29 const Eigen::MatrixBase<Index> & F);
33#ifndef IGL_STATIC_LIBRARY
34# include "flipped_triangles.cpp"
#define IGL_INLINE
Definition igl_inline.h:15
void flipped_triangles(const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedX > &X)
Finds the ids of the flipped triangles of the mesh V,F in the UV mapping uv.