libigl v2.5.0
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flip_edge.h File Reference
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
#include "flip_edge.cpp"

Go to the source code of this file.

Namespaces

namespace  igl
 

Functions

template<typename DerivedF , typename DerivedE , typename DeriveduE , typename DerivedEMAP , typename uE2EType >
void igl::flip_edge (Eigen::PlainObjectBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedE > &E, Eigen::PlainObjectBase< DeriveduE > &uE, Eigen::PlainObjectBase< DerivedEMAP > &EMAP, std::vector< std::vector< uE2EType > > &uE2E, const size_t uei)
 Flip an edge in a triangle mesh.