10#define IGL_FLIP_EDGE_H
37 Eigen::PlainObjectBase<DerivedF> & F,
38 Eigen::PlainObjectBase<DerivedE> & E,
39 Eigen::PlainObjectBase<DeriveduE> & uE,
40 Eigen::PlainObjectBase<DerivedEMAP> & EMAP,
41 std::vector<std::vector<uE2EType> > & uE2E,
45#ifndef IGL_STATIC_LIBRARY
46# include "flip_edge.cpp"
#define IGL_INLINE
Definition igl_inline.h:15
void flip_edge(Eigen::PlainObjectBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedE > &E, Eigen::PlainObjectBase< DeriveduE > &uE, Eigen::PlainObjectBase< DerivedEMAP > &EMAP, std::vector< std::vector< uE2EType > > &uE2E, const size_t uei)
Flip an edge in a triangle mesh.