libigl v2.5.0
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exploded_view.h File Reference
#include "igl_inline.h"
#include <Eigen/Core>
#include "exploded_view.cpp"

Go to the source code of this file.

Namespaces

namespace  igl
 

Functions

template<typename DerivedV , typename DerivedT , typename DerivedEV , typename DerivedEF , typename DerivedI , typename DerivedJ >
void igl::exploded_view (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedT > &T, const typename DerivedV::Scalar s, const typename DerivedV::Scalar t, Eigen::PlainObjectBase< DerivedEV > &EV, Eigen::PlainObjectBase< DerivedEF > &EF, Eigen::PlainObjectBase< DerivedI > &I, Eigen::PlainObjectBase< DerivedJ > &J)
 Given a tet-mesh, create a trivial surface mesh (4 triangles per tet) with each tet scaled individually and translated outward from the mesh's centroid, creating an exploded-view visualization.