8#ifndef IGL_EXPLODED_VIEW_H
9#define IGL_EXPLODED_VIEW_H
34 const Eigen::MatrixBase<DerivedV> & V,
35 const Eigen::MatrixBase<DerivedT> & T,
36 const typename DerivedV::Scalar s,
37 const typename DerivedV::Scalar t,
38 Eigen::PlainObjectBase<DerivedEV> & EV,
39 Eigen::PlainObjectBase<DerivedEF> & EF,
40 Eigen::PlainObjectBase<DerivedI> & I,
41 Eigen::PlainObjectBase<DerivedJ> & J);
44#ifndef IGL_STATIC_LIBRARY
45# include "exploded_view.cpp"
#define IGL_INLINE
Definition igl_inline.h:15
void exploded_view(const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedT > &T, const typename DerivedV::Scalar s, const typename DerivedV::Scalar t, Eigen::PlainObjectBase< DerivedEV > &EV, Eigen::PlainObjectBase< DerivedEF > &EF, Eigen::PlainObjectBase< DerivedI > &I, Eigen::PlainObjectBase< DerivedJ > &J)
Given a tet-mesh, create a trivial surface mesh (4 triangles per tet) with each tet scaled individual...