libigl v2.5.0
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compute_frame_field_bisectors.h File Reference
#include "igl_inline.h"
#include <Eigen/Core>
#include "compute_frame_field_bisectors.cpp"

Go to the source code of this file.

Namespaces

namespace  igl
 

Functions

template<typename DerivedV , typename DerivedF >
void igl::compute_frame_field_bisectors (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedV > &B1, const Eigen::MatrixBase< DerivedV > &B2, const Eigen::MatrixBase< DerivedV > &PD1, const Eigen::MatrixBase< DerivedV > &PD2, Eigen::PlainObjectBase< DerivedV > &BIS1, Eigen::PlainObjectBase< DerivedV > &BIS2)
 Compute bisectors of a frame field defined on mesh faces.
 
template<typename DerivedV , typename DerivedF >
void igl::compute_frame_field_bisectors (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedV > &PD1, const Eigen::MatrixBase< DerivedV > &PD2, Eigen::PlainObjectBase< DerivedV > &BIS1, Eigen::PlainObjectBase< DerivedV > &BIS2)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.