#include "gl.h"
#include "../igl_inline.h"
#include <Eigen/Core>
#include <string>
#include "bind_vertex_attrib_array.cpp"
Go to the source code of this file.
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template<typename Scalar , int RowsAtCompileTime, int ColsAtCompileTime> |
GLint | igl::opengl::bind_vertex_attrib_array (const GLuint program_shader, const std::string &name, GLuint bufferID, const Eigen::Matrix< Scalar, RowsAtCompileTime, ColsAtCompileTime, Eigen::RowMajor > &M, const bool refresh) |
| Bind a per-vertex array attribute and refresh its contents from an Eigen matrix.
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