25 const Eigen::Matrix<Scalar,RowsAtCompileTime,ColsAtCompileTime,Eigen::RowMajor> &M,
GLint bind_vertex_attrib_array(const GLuint program_shader, const std::string &name, GLuint bufferID, const Eigen::Matrix< Scalar, RowsAtCompileTime, ColsAtCompileTime, Eigen::RowMajor > &M, const bool refresh)
Bind a per-vertex array attribute and refresh its contents from an Eigen matrix.