#include "igl_inline.h"
#include "FileEncoding.h"
#include <Eigen/Core>
#include <string>
#include <vector>
#include "writeSTL.cpp"
Go to the source code of this file.
|
template<typename DerivedV , typename DerivedF , typename DerivedN > |
bool | igl::writeSTL (const std::string &filename, const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedN > &N, FileEncoding encoding=FileEncoding::Ascii) |
| Write a mesh to an stl file.
|
|
template<typename DerivedV , typename DerivedF > |
bool | igl::writeSTL (const std::string &filename, const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, FileEncoding encoding=FileEncoding::Ascii) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
|
|