#include "igl_inline.h"
#include <string>
#include <vector>
#include <Eigen/Core>
#include "writeMESH.cpp"
Go to the source code of this file.
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template<typename Scalar , typename Index > |
bool | igl::writeMESH (const std::string mesh_file_name, const std::vector< std::vector< Scalar > > &V, const std::vector< std::vector< Index > > &T, const std::vector< std::vector< Index > > &F) |
| save a tetrahedral volume mesh to a .mesh file
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template<typename DerivedV , typename DerivedT , typename DerivedF > |
bool | igl::writeMESH (const std::string str, const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedT > &T, const Eigen::MatrixBase< DerivedF > &F) |
| save a tetrahedral volume mesh to a .mesh file
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