#include "igl_inline.h"
#include <Eigen/Core>
#include "winding_number_antipodal.cpp"
Go to the source code of this file.
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| template<typename Intersector, typename DerivedV, typename DerivedF, typename DerivedO, typename DerivedW> |
| void | igl::winding_number_antipodal (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Intersector &intersector, const Eigen::MatrixBase< DerivedO > &O, Eigen::PlainObjectBase< DerivedW > &W) |
| | Generalized winding number via the Antipodal Method [Martens, Trettner, Bessmeltsev 2026, "The Antipodal Method: Fast,
Accurate, and Robust 3D Generalized Winding Numbers", SIGGRAPH 2026, https://arxiv.org/abs/2605.01536].
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