#include "igl_inline.h"
#include <Eigen/Dense>
#include <vector>
#include "vertex_triangle_adjacency.cpp"
Go to the source code of this file.
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template<typename DerivedF , typename VFType , typename VFiType > |
void | igl::vertex_triangle_adjacency (const typename DerivedF::Scalar n, const Eigen::MatrixBase< DerivedF > &F, std::vector< std::vector< VFType > > &VF, std::vector< std::vector< VFiType > > &VFi) |
| vertex_face_adjacency constructs the vertex-face topology of a given mesh (V,F)
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template<typename DerivedV , typename DerivedF , typename IndexType > |
void | igl::vertex_triangle_adjacency (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, std::vector< std::vector< IndexType > > &VF, std::vector< std::vector< IndexType > > &VFi) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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template<typename DerivedF , typename DerivedVF , typename DerivedNI > |
void | igl::vertex_triangle_adjacency (const Eigen::MatrixBase< DerivedF > &F, const int n, Eigen::PlainObjectBase< DerivedVF > &VF, Eigen::PlainObjectBase< DerivedNI > &NI) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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