#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Sparse>
#include "vertex_components.cpp"
Go to the source code of this file.
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template<typename DerivedA , typename DerivedC , typename Derivedcounts > |
void | igl::vertex_components (const Eigen::SparseCompressedBase< DerivedA > &A, Eigen::PlainObjectBase< DerivedC > &C, Eigen::PlainObjectBase< Derivedcounts > &counts) |
| Compute connected components of a graph represented by an adjacency matrix.
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template<typename DerivedA , typename DerivedC > |
void | igl::vertex_components (const Eigen::SparseCompressedBase< DerivedA > &A, Eigen::PlainObjectBase< DerivedC > &C) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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template<typename DerivedF , typename DerivedC > |
void | igl::vertex_components (const Eigen::MatrixBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedC > &C) |
| Compute the connected components for a mesh given its faces.
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