libigl v2.5.0
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unproject_ray.h File Reference
#include "igl_inline.h"
#include <Eigen/Core>
#include "unproject_ray.cpp"

Go to the source code of this file.

Namespaces

namespace  igl
 

Functions

template<typename Derivedpos , typename Derivedmodel , typename Derivedproj , typename Derivedviewport , typename Deriveds , typename Deriveddir >
void igl::unproject_ray (const Eigen::MatrixBase< Derivedpos > &pos, const Eigen::MatrixBase< Derivedmodel > &model, const Eigen::MatrixBase< Derivedproj > &proj, const Eigen::MatrixBase< Derivedviewport > &viewport, Eigen::PlainObjectBase< Deriveds > &s, Eigen::PlainObjectBase< Deriveddir > &dir)
 Construct a ray (source point + direction vector) given a screen space positions (e.g.