libigl v2.5.0
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two_axis_valuator_fixed_up.h File Reference
#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Geometry>
#include "two_axis_valuator_fixed_up.cpp"

Go to the source code of this file.

Namespaces

namespace  igl
 

Functions

template<typename Scalardown_quat , typename Scalarquat >
void igl::two_axis_valuator_fixed_up (const int w, const int h, const double speed, const Eigen::Quaternion< Scalardown_quat > &down_quat, const int down_x, const int down_y, const int mouse_x, const int mouse_y, Eigen::Quaternion< Scalarquat > &quat)
 Applies a two-axis valuator drag rotation (as seen in Maya/Studio max) to a given rotation.