#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Geometry>
#include "two_axis_valuator_fixed_up.cpp"
Go to the source code of this file.
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| template<typename Scalardown_quat , typename Scalarquat > |
| void | igl::two_axis_valuator_fixed_up (const int w, const int h, const double speed, const Eigen::Quaternion< Scalardown_quat > &down_quat, const int down_x, const int down_y, const int mouse_x, const int mouse_y, Eigen::Quaternion< Scalarquat > &quat) |
| | Applies a two-axis valuator drag rotation (as seen in Maya/Studio max) to a given rotation.
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