#include "../igl_inline.h"
#include <string>
#include <Eigen/Core>
#include "triangulate.cpp"
Go to the source code of this file.
|
template<typename DerivedV , typename DerivedE , typename DerivedH , typename DerivedVM , typename DerivedEM , typename DerivedV2 , typename DerivedF2 , typename DerivedVM2 , typename DerivedE2 , typename DerivedEM2 > |
void | igl::triangle::triangulate (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedE > &E, const Eigen::MatrixBase< DerivedH > &H, const Eigen::MatrixBase< DerivedVM > &VM, const Eigen::MatrixBase< DerivedEM > &EM, const std::string flags, Eigen::PlainObjectBase< DerivedV2 > &V2, Eigen::PlainObjectBase< DerivedF2 > &F2, Eigen::PlainObjectBase< DerivedVM2 > &VM2, Eigen::PlainObjectBase< DerivedE2 > &E2, Eigen::PlainObjectBase< DerivedEM2 > &EM2) |
| Triangulate the interior of a polygon using the triangle library.
|
|
template<typename DerivedV , typename DerivedE , typename DerivedH , typename DerivedV2 , typename DerivedF2 > |
void | igl::triangle::triangulate (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedE > &E, const Eigen::MatrixBase< DerivedH > &H, const std::string flags, Eigen::PlainObjectBase< DerivedV2 > &V2, Eigen::PlainObjectBase< DerivedF2 > &F2) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
|
|