#include "../../igl_inline.h"
#include "../../opengl2/gl.h"
#include <stdio.h>
#include "tga.cpp"
Go to the source code of this file.
◆ TGA_TYPE_MAPPED
#define TGA_TYPE_MAPPED 1 |
◆ TGA_TYPE_COLOR
◆ TGA_TYPE_GRAY
◆ TGA_TYPE_MAPPED_RLE
#define TGA_TYPE_MAPPED_RLE 9 |
◆ TGA_TYPE_COLOR_RLE
#define TGA_TYPE_COLOR_RLE 10 |
◆ TGA_TYPE_GRAY_RLE
#define TGA_TYPE_GRAY_RLE 11 |
◆ TGA_DESC_ABITS
#define TGA_DESC_ABITS 0x0f |
◆ TGA_DESC_HORIZONTAL
#define TGA_DESC_HORIZONTAL 0x10 |
◆ TGA_DESC_VERTICAL
#define TGA_DESC_VERTICAL 0x20 |
◆ TGA_SIGNATURE
#define TGA_SIGNATURE "TRUEVISION-XFILE" |