#include <MeshGL.h>
◆ init_buffers()
void igl::opengl::MeshGL::TextGL::init_buffers |
( |
| ) |
|
◆ free_buffers()
void igl::opengl::MeshGL::TextGL::free_buffers |
( |
| ) |
|
◆ dirty_flag
uint32_t igl::opengl::MeshGL::TextGL::dirty_flag |
◆ vao_labels
GLuint igl::opengl::MeshGL::TextGL::vao_labels |
◆ vbo_labels_pos
GLuint igl::opengl::MeshGL::TextGL::vbo_labels_pos |
◆ vbo_labels_characters
GLuint igl::opengl::MeshGL::TextGL::vbo_labels_characters |
◆ vbo_labels_offset
GLuint igl::opengl::MeshGL::TextGL::vbo_labels_offset |
◆ vbo_labels_indices
GLuint igl::opengl::MeshGL::TextGL::vbo_labels_indices |
◆ label_pos_vbo
◆ label_char_vbo
RowMatrixXf igl::opengl::MeshGL::TextGL::label_char_vbo |
◆ label_offset_vbo
RowMatrixXf igl::opengl::MeshGL::TextGL::label_offset_vbo |
◆ label_indices_vbo
Eigen::Matrix<unsigned, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor> igl::opengl::MeshGL::TextGL::label_indices_vbo |
The documentation for this struct was generated from the following file: