1#ifndef IGL_PREDICATES_SPLINE_WINDING_NUMBER_H
2#define IGL_PREDICATES_SPLINE_WINDING_NUMBER_H
34 const Eigen::MatrixBase<DerivedP>& P,
35 const Eigen::MatrixBase<DerivedC>& C,
36 const Eigen::MatrixBase<DerivedB>& B1,
37 const Eigen::MatrixBase<DerivedB>& B2,
38 const Eigen::MatrixBase<Derivedleaf>& leaf,
39 const Eigen::MatrixBase<DerivedQ> & Q,
40 Eigen::PlainObjectBase<DerivedW>& W);
44#ifndef IGL_STATIC_LIBRARY
45# include "spline_winding_number.cpp"
#define IGL_INLINE
Definition igl_inline.h:15
Definition cubic_winding_number.h:9
void spline_winding_number(const Eigen::MatrixBase< DerivedP > &P, const Eigen::MatrixBase< DerivedC > &C, const Eigen::MatrixBase< DerivedB > &B1, const Eigen::MatrixBase< DerivedB > &B2, const Eigen::MatrixBase< Derivedleaf > &leaf, const Eigen::MatrixBase< DerivedQ > &Q, Eigen::PlainObjectBase< DerivedW > &W)
Computes the (generalized) winding number of a spline of cubic Bézier curves around a set of query po...