#include "igl_inline.h"
#include <Eigen/Core>
#include "sparse_voxel_grid.cpp"
Go to the source code of this file.
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| template<typename DerivedP0, typename Func, typename DerivedS, typename DerivedV, typename DerivedI> |
| void | igl::sparse_voxel_grid (const Eigen::MatrixBase< DerivedP0 > &p0, const Func &scalarFunc, const double eps, const int expected_number_of_cubes, Eigen::PlainObjectBase< DerivedS > &CS, Eigen::PlainObjectBase< DerivedV > &CV, Eigen::PlainObjectBase< DerivedI > &CI) |
| | Given a point, p0, on an isosurface, construct a shell of epsilon sized cubes surrounding the surface.
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