libigl
v2.5.0
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render_to_file_async.h
Go to the documentation of this file.
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_OPENGL_STB_RENDER_TO_PNG_ASYNC_H
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#define IGL_OPENGL_STB_RENDER_TO_PNG_ASYNC_H
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#include "../../igl_inline.h"
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#include <thread>
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//#include <boost/thread/thread.hpp>
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#include <string>
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namespace
igl
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{
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namespace
opengl
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{
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namespace
stb
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{
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// History:
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// added multithreaded parameter and support, Alec Sept 3, 2012
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//
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IGL_INLINE
std::thread
render_to_file_async
(
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const
std::string filename,
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const
int
width,
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const
int
height,
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const
bool
alpha =
true
);
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}
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "render_to_file_async.cpp"
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#endif
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#endif
IGL_INLINE
#define IGL_INLINE
Definition
igl_inline.h:15
igl::opengl::stb::render_to_file_async
std::thread render_to_file_async(const std::string filename, const int width, const int height, const bool alpha=true)
Render current open GL image to file using a separate thread.
igl
Definition
AABB.h:17
include
igl
opengl
stb
render_to_file_async.h
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