#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Geometry>
#include "ray_box_intersect.cpp"
Go to the source code of this file.
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template<typename Derivedsource , typename Deriveddir , typename Scalar > |
bool | igl::ray_box_intersect (const Eigen::MatrixBase< Derivedsource > &source, const Eigen::MatrixBase< Deriveddir > &dir, const Eigen::AlignedBox< Scalar, 3 > &box, const Scalar &t0, const Scalar &t1, Scalar &tmin, Scalar &tmax) |
| Determine whether a ray origin+t*dir and box intersect within the ray's parameterized range (t0,t1)
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template<typename Derivedsource , typename Deriveddir , typename Scalar > |
bool | igl::ray_box_intersect (const Eigen::MatrixBase< Derivedsource > &source, const Eigen::MatrixBase< Deriveddir > &inv_dir, const Eigen::MatrixBase< Deriveddir > &inv_dir_pad, const Eigen::AlignedBox< Scalar, 3 > &box, const Scalar &t0, const Scalar &t1, Scalar &tmin, Scalar &tmax) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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