#include "igl_inline.h"
#include <Eigen/Core>
#include "qslim.cpp"
Go to the source code of this file.
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| bool | igl::qslim (const Eigen::MatrixXd &V, const Eigen::MatrixXi &F, const int max_m, const bool block_intersections, Eigen::MatrixXd &U, Eigen::MatrixXi &G, Eigen::VectorXi &J, Eigen::VectorXi &I) |
| | Decimate (simplify) a triangle mesh in nD according to the paper "Simplifying Surfaces with Color and Texture using Quadric Error Metrics" by [Garland and Heckbert, 1987] (technically a followup to qslim).
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