libigl v2.5.0
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projection_constraint.h
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1#ifndef IGL_PROJECTION_CONSTRAINT_H
2#define IGL_PROJECTION_CONSTRAINT_H
3
4#include <Eigen/Core>
5
6namespace igl
7{
22 template <
23 typename DerivedUV,
24 typename DerivedM,
25 typename DerivedVP,
26 typename DerivedA,
27 typename DerivedB>
29 const Eigen::MatrixBase<DerivedUV> & UV,
30 const Eigen::MatrixBase<DerivedM> & M,
31 const Eigen::MatrixBase<DerivedVP> & VP,
32 Eigen::PlainObjectBase<DerivedA> & A,
33 Eigen::PlainObjectBase<DerivedB> & B);
34}
35
36#ifndef IGL_STATIC_LIBRARY
37# include "projection_constraint.cpp"
38#endif
39
40#endif
41
Definition AABB.h:17
void projection_constraint(const Eigen::MatrixBase< DerivedUV > &UV, const Eigen::MatrixBase< DerivedM > &M, const Eigen::MatrixBase< DerivedVP > &VP, Eigen::PlainObjectBase< DerivedA > &A, Eigen::PlainObjectBase< DerivedB > &B)
Construct two constraint equations for projecting a point to the screen.