#include <Eigen/Core>
#include "../igl_inline.h"
#include "progressive_hulls_cost_and_placement.cpp"
Go to the source code of this file.
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void | igl::copyleft::progressive_hulls_cost_and_placement (const int e, const Eigen::MatrixXd &V, const Eigen::MatrixXi &F, const Eigen::MatrixXi &E, const Eigen::VectorXi &EMAP, const Eigen::MatrixXi &EF, const Eigen::MatrixXi &EI, double &cost, Eigen::RowVectorXd &p) |
| A "cost and placement" compatible with igl::decimate implementing the "progressive hulls" algorithm in "Silhouette clipping" [Sander et al.
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