#include "../igl_inline.h"
#include <Eigen/Core>
#include <vector>
#include "polygons_to_triangles.cpp"
Go to the source code of this file.
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template<typename DerivedV , typename DerivedI , typename DerivedC , typename DerivedF , typename DerivedJ > |
void | igl::predicates::polygons_to_triangles (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedI > &I, const Eigen::MatrixBase< DerivedC > &C, Eigen::PlainObjectBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedJ > &J) |
| Given a polygon mesh, trivially triangulate each polygon with a fan.
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