#include "igl_inline.h"
#include <Eigen/Core>
#include "point_simplex_squared_distance.cpp"
Go to the source code of this file.
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| template<int DIM, typename Derivedp, typename DerivedV, typename DerivedEle, typename Derivedsqr_d, typename Derivedc> |
| void | igl::point_simplex_squared_distance (const Eigen::MatrixBase< Derivedp > &p, const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedEle > &Ele, const typename DerivedEle::Index i, Derivedsqr_d &sqr_d, Eigen::PlainObjectBase< Derivedc > &c) |
| | Determine squared distance from a point to linear simplex.
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| template<int DIM, typename Derivedp, typename DerivedV, typename DerivedEle, typename Derivedsqr_d, typename Derivedc, typename Derivedb> |
| void | igl::point_simplex_squared_distance (const Eigen::MatrixBase< Derivedp > &p, const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedEle > &Ele, const typename DerivedEle::Index i, Derivedsqr_d &sqr_d, Eigen::PlainObjectBase< Derivedc > &c, Eigen::PlainObjectBase< Derivedb > &b) |
| | Determine squared distance from a point to linear simplex.
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